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Controller Address Add! Mobile for Mobile ARPG Diabo Immortal Closed Beta Update & Joint Interview Introduction

The basic free-to-play mobile action RPG that Blizzard Entertainment has scheduled the release of 2022 Diablo Immortal. Transfer the stage of the fight to mobile, happened story is drawn in between the series works as Diablo II, Diablo III.

Than Japan time 2021 October 29 (Friday) midnight, closed beta test this work is also started in the world. Beta in the test version of the build, based on the feedback of the closed alpha test, which was conducted in the spring, we have a variety of factors to be easier to play is updated.

In this paper, we introduce the latest information in the game, which is implemented in a closed beta version to be started. In addition, we will tell the contents of the joint interview the other day made the domestic media.

also controller support! Diablo Immortal latest information

Diablo Immortal is a massively multiplayer online mobile game. In the closed beta version, so far addition to the controller support requests there were many from the player who participated, such as a new class Necromancer implementation have been made.

■ controller corresponding

In the closed beta, implement the controller support requests there were many. This build is intended to test the controller operation primarily related to combat, not everything is reflected with respect to the system.

Xbox One Wireless Bluetooth Controller

Xbox Series X / S Bluetooth Controller

Xbox Elite Controller Series 2

Xbox Adaptive Controller

Sony Dualshock 4

Razer Kishi

■ new class Necromancer

In the beta test, so far addition to the Barbarian, Crusader, Demon Hunter, Monk, Wizard, the eagerly-awaited Necromancer appeared. So far not in the series only familiar skill, amazing addition to the new skill, it seems there is an element, such as the existing skills change.

■ new system World Paragon

In the last of the closed alpha as a system to prevent to play the game as there is a risk of harm to health, the upper limit of the weekly experience value had been set. This is a system for the purpose that you do not spread level difference between players is large in the play time, but that there was also a disadvantage to say that when the difference is less likely to shrink even after up to in this introduction.

For this reason, the introduction of the World Paragon system from the current closed beta. We lifted the Paragon level of every day in the server, the player does not reach to that level is a system in which the experience value Gold drop is doubled. This will easily catch up with other players in the subsequent player.

■ challenge of Immortal (PvP)

Immortal and is the eternal battle of the shadow in the circle ring of struggle, a new PvP mode has been added. Shadow that has won the Immortal camp in the expulsion of the ceremony will confront 30 (shadow) to 1 (Immortal) battle at the top of the Immortal players. It is the final battle to attain the hegemony.

For Immortal players has become a Reidobosu existence to obtain an overwhelming force, to overthrow the shadow must join forces.

■ battlefield of the ladder

Ladder to the 8-to-8, battlefield PvP system will be added. Players compete with the aim of first place, it will try whether it is how much their skills are among the whole. Multiple classes balance has been changed. Also, the addition to large elements of the impact will be added to the battlefield PvP.

■ set items and set bonuses

As a new end-game equipment system, set item has been added to the sub-equipment slot (gloves, shoes, necklaces, belts, rings). A set item to acquire as booty, and be equipped with 3-point or six-point set, you own bonus is given. This makes it possible to customize the corresponding to any play style.

■ heritage of Horadorimu

While the normal play, obtained and foundation status up fitted found in, such as the acquisition of track record the treasure to the shrine system. Daily dungeon that can be acquired the resources to strengthen the treasure that is fitted and be prepared, it is possible to strengthen the players every day of the challenge.

■ Herikuari (raid)

Up to 8 players can challenge the Reidobosu of Herikuari. While the degree of the melee is further strengthened, it is possible further cooperation play, luxurious reward will be given to the winner.

In addition, because there was also opinion to say that I do not know any good level of challenging the raid in the alpha test, it has come to view the recommended values ​​of attack and defense force in the matchmaking screen.

■-game billing that can be utilized in any

For the first time, in-game billing at any has been implemented. To test the functionality, also believes that if you valuable feedback from the community of everyone. Strengthening your beta testers Batorupasu, will be available for purchase eternal Orb, a promotional bundle. Game in charge in order to advance the game will never be needed.

Closed charges that have been made in the beta period is converted into a game within the credit through Battle.net, it will be carried over after the release.

Diablo Immortal Closed Beta Launch & Maxroll Overhaul time of release is also Japanese voice! Media joint interview

Had me answer to this interview, and Mr. Caleb Arseneaux to serve as lead producer of this work, Mr. Wyatt Cheng to serve as the lead game designer. Caleb says that the love Japan so far is also there as also traveled to Japan with his family.

  • development concepts and skills for this work class Necromancer, please tell us about the charm.

Wyatt says I There is a thing called Rule of Thirds to those that are the basis of the concept of development. This is 1/3 that existing players already know, 1/3, but existing players have somehow known, those that are a little unusual, 1/3 is something completely new player thing that. Necromancer also developed in the concept.

As each Specifically, as already know what There are many parts skill of the Necromancer have in common with previous series.

I know somehow, but things have changed There is a skill, Grimm Sais as. Grimm Sais is was the attack skills in the previous series, but when used in this work, you can create a corpse. There (to attack and blow up the corpse) Corpse Explosion skills by combining, is also possible new attacks.

Finally, as a completely new thing, there is a skill to call the flying skull us to attack. My guess this is my favorite.

Large You can change the appearance of the skeleton Mage in Caleb s Legendary items. You can also look like if it were, such as the jacket of heavy metal wings moldy devil !

  • In addition to the introduction of the World Paragon, Are there any big changes to the QOL from the alpha test?

In addition to Wyatt Mr. Paragon-related changes as well, it has improved the game in some respects to be easier to play.

Because there was an opinion that does not aim at their opponents with a normal attack, has been improved to make it easier aim is more aggressive in the beta version. In addition, by reducing the matchmaking search screen with other players, also has become so easy to play normal play while searching.

  • for the World Paragon. Will this system is applied from level 1. If it is implemented from the initial is worried about whether the game balance is not broken.

Wyatt said with respect to the World Paragon, bonus does not apply from level 1 to 55. Level 55 is at a level cap of closed beta, is the part that is a numeric value, such as not to impair the contents of the game.

  • Players recommended status in PvE raid has become to be displayed. Is it possible such as search on such a field?

In Wyatt s status quo, matchmaking search system that was related to the ability does not provide. For only a recommendation status, please be considered as one of the guideline. With the introduction World Paragon, I think that for the level difference of matchmaking has been improved.

If you want to play along with the close of the level people, to play together to participate, such as the guild I think that it is ideal. People who want to play together in a close level, such as those who want to challenge the powerful enemy playing with everyone even if there is a level difference, please try to experiment because there are a variety of play style.

  • Please tell us about the participation scale and closed beta testing period.

Caleb said, but we can not reveal in detail for the period, please think as much about length as the test you ve been doing. Server number of people in relation to participation scale of is not considered fine, I always thought that good if you can maintain a state in which there are people.

  • Will such penalty for players who are doing a nuisance in the play there.

Tool to report Caleb Mr. malicious player has already been prepared. You can report at any time if a problem is discovered during play. Since the player is Battle.net and association, malicious players can be addressed at the account level.

  • In the beta test will be performed controller support. Which do you have to play the two of you controller and virtual pad of development?

Both Mr. Caleb will not play, but I think that if he uses a controller so as not to interfere with the screen because the finger is large. However, I think that will be used both because it is not a full-controller supported in this build.

Use the controller when playing with Wyatt s long session, it uses the case and spacious with chairs. Virtual pad or not lying on the sofa, it is a little advantage to play on a mobile only, such as when you want to touch before going to bed. Therefore, I think that he is just playing at a frequency of about half and half.

  • Japanese voice in the closed beta, which is carried out in the Japan server is or will be implemented?

During the beta in Caleb Mr. Japan, some voice is provided in Japanese. Because it has now been made recordings in the audio game, at the time of release it can be enjoyed in full voice.

  • Do you have any plans, such as a PC deployment of Diablo Immortal ?

Since the work you are thinking developed in Caleb s mobile-based, there are no plans, such as a PC expansion at present. This work I would like to play by all means some people have never played so far of the Diablo series.

Diabo Immortal will be released for free 2022 years for iOS / Android. Only in the official site, pre-registration of Android version is also accepted.

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