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Skatebird Review - More Tony Squawk as Hawk

If you want to become a pro skater, you have to start with it. No, seriously, 'Fancy' is the measure of how fast you can go and ultimately you can jump as high in Glass Bottom Games' new feather-light reinterpretation of the skateboard-submogful skatebird. After Birbs Journey to help her Big Friend, Skatebird is the kind of gawing that the subgenre should welcome, even if the execution is not always up to date.

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Birb's Big Friend was really cool, but now, as they have a job and others not so cool obligations, they have hung their chalkboard. As we all know, the work is shit, so birb goes - and the many friends you find on the way - on an adventure in five different micro machines-like parks, to the life of Big Friend by the power of the skating to fix.

Each park is filled with a solid selection of funny little missions that apply. A mission has commissioned me to make flips and tricks to clean up the dirty room of Big Friend - call the manual work. Another let me grind me over a roofsim to ignite a fireworks for very important reasons I can not discuss. And of course it would be no skating game with bird title, if there were not many letters and different items like paper clips and snacks to collect. Big Friend to help finally hungry work.

Before you break into the big-wide world, you must select the right bird for the job. Skatebird offers the commander a great variety of birds, from ice birds to quail, which have their chance to zoom through the world of Big Friend - and they all look great.

Adjustment options also offer everything you need to equip your bird. From Roman helmets to eyelets, fat chains up to small flies, skatebird has covered you. But the best thing about the adaptation of skatebird is that it is not a unique thing - you can go back and change things as often as you like.

In a minute, I was a small Irokesen shark, in the next I was a hipster rose breast core bay, which has a small independent New York coffee shop called Central Peck. You can even collect even more cosmetics during your adventure, including some pretty chic night vision goggles that enabled me to channel my inner solid snake during my strictly secret mission.

The praise for the aesthetics of Skatebird does not listen here. I love the little curiosities in every park. The implementation of wave ramps in office furniture, the use of floss as pipes and the sanding of the pages of a pizza box are part of what makes it so charming.

The other decisive element that accounts for or interrupts the skate experience before turning her first Ollie is the music. Skatebirds Self-Verstalter, Lofi Bird-Hop's soundtrack is fueled with all sorts of instrumental elements that make an adequate funky background for your grind. Composer Nathan Madsens Use of everything, from vocal samples and voocders in the old style to birds, gives every sound a real momentum and ensures a very satisfactory listening experience.

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The guest features on the Soundtrack of Skatebird give the mix a little unique. The punk tracks of Illicit Nature, the Ska Stylings of Grave Danger and the pop-punk bops of We Are the Union provide the traditional skate sound, which we connect with the form. In the meantime, Holy Wow takes each of these styles and mix them with glittering electronica of the 21st.

Now we are ready to skate, we have to find out how we can actually poppen the above Ollie. Throws of the Spirit of this legendary skaters nobody seems to recognize in public, Skatebird's control scheme refers to Tony Hawks Pro Skater Games than on the dumb skate titles. So if you are used to that, you are lucky.

The sweat variety is solid and the control is intuitive. A quick up-down movement of the left joystick will guide you to a manual while the direction to which you move it pretends what kind of trick you perform in the air. But that does not mean that landing tricks are easy. Anyone who knows classical skating games knows that with grind or lip hanging must be equilibred - the level of difficulty can be set in the accessibility options. If you go up a ramp, you should also make sure that you are properly positioning yourself in the air to come back cleanly or to get off.

You also have a special scream button, which extends a powerful chirping or triller depending on the equipped bird. Oh, and a well-quoted Screm brings you some additional points for a combo, so do not be afraid to use your pipes regularly - trust me, it contributes to the experience.

The control can be easy enough so that it is much easier for me, much easier to land my tricks than my terrible, terrible puns. However, the hardest thing about skatebird is to stay on your board, and here is his biggest, insane mistake its big, bulbous beak.

Unfortunately, the challenge was not really a true test of skill when completing the story missions of Skatebird. It came more from the race against the clock to build my fancy after I often hurled away from my board because I've been shocked a seemingly flat surface. Granted, you can set in the settings how hard it is to be thrown from the board - a great way to increase the level of difficulty of the game, I would add - but my experience has helped little.

The game mechanics can also be quite inconsistent. For example, with another mission, I had to get Ollie from the top of a halfpipe to get enough air to reach a highest object. I knew what to do, and once or twice I came closer, but it seemed that I had every time I tried to look at exactly the same feat, completely different results.

Another unique level implementation is the inclusion of ventilation openings that can fly their flap types, which makes great fun. But here, too, the attempt can figure out where the game will send them, sometimes less a science than a check of the blind faith. In one of the parks, for example, you have to remove Ollie from a ventilation shaft to reach a ride to the next level, but that is unnecessary choice. If you move when jumping, you most likely meet the opening over the ventilation opening, and when you jump too high, you bang over the level on which you are trying to pop the blanket.

It often feels like the geometry of Skatebird because of a random lip working here or there against you. This disturbs the river between the elements of each park and has less tilted me to try out adventurous routes on my trip to the next level.

Even when trying to build Combos, Birb sometimes put into the air and is plotted on top of a ramp to fall to another reset, unless you can quickly recover the control with an Ollie - though this sometimes, T Enough to nail the landing. In the end I just abandoned the story because I had used my inner Screm button more often than the one assigned to my controller. It is sufficient to say that the offer of Glass Bottom at the edges is still a bit rough.

And it's really a pity, because if the mechanics of Skatebird works correctly, the experience is silky soft. It feels fantastic, ramps up and down to carve to build speed before you get some air and perform some fleshy combos while each level is full of great ideas for your legion of small birds. Unfortunately, it is difficult to enjoy the experience if you squint over the floor after a random deposit or get into the unpleasant geometry of some levels.

If you take away these cool little birds and focus exclusively on skateboarding, skatebird can offer shades from Tony Hawks Pro Skater 1 + 2 remakes and the unfortunate per skater 5 in a different case. If Glass Bottom can improve the consistency of the experience in future updates and further polish some of the edges, then I have no doubt that Skatebird will exploit his full potential. At the moment it is much further down in the chopping order than it should be.

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